Rules and Guidelines for Bleach FV!!
Guideline's to make your self a better fver:
1. Follow the rules plain and simple. Do not gm!
2. Try to be creative as best as you can. Don't be boring cause ppl will not wanna fight you.
3. Be Realistic. For example a base form attack should not span several hundreds of yards. This is not realistic at all. You may have attacks in base but be reasonable.
4. Do not flame or start a flame war. If you have a problem pm a judge to look at your fight and stop arguing
5. If you lose you lose. Deal with it and don't be a sore loser. Everyone loses sometimes its no big deal. Sometimes a fight is not worth winning if its just gonna cause a flame war. Walk away if this is the case and admit defeat even if you believe you were right and your opponent haxed out. You are the better person for doing so. Call a judge if you real do feel you were beat unfairly.
6. Have Fun! Fv is supposed to be fun. Please try to have fun and do not take this so seriously. This goes alone with the losing thing.
Ask a Judge: Freeverse Battle Judges!!
Most Important Rule:
- Spoiler:
- [SIZE=2]Absolutely no God Mode. Gming is when you take control of your opponent or you make yourselves invisible. It also includes auto hits in which you force a move to hit your opponent not giving them the time to react and decide whether it hits or not. It also includes manipulation time in which you launch and attack before your opponent launches his preventing his opponent from making his move at all. He will then have to go back in time to counter you move before he can make his move.
- Spoiler:
- 1. All moves must be counter able or Dodgeble: Do not create a move that you yourself can not counter. You must make sure your move is counter able. If your opponent does not provide the exact counter you were thinking of but provides an in depth reason as to why his counter should work then this is most likely fine unless it is a really bad explanation and makes no sense. It must make logical sense or be very creative with lots of thought put into it. If your move is clearly not counter-able or almost impossible to counter. (Ie. Spleen boys realidad tornado) the other way to evade it would be to use raw speed to get the heck away. Speed moves are not necessarily the most create so try not to sonido away from every move. Remeber when the final judgment is made sonidoing away to stop a move if used all the time will most likely count against you in the creative department and you could lose the fight if your opponent is more creative.
2. Be Creative and Detailed: When you counter sure you could just sonido away from your opponents attacks but doing this all the time is boring and can make the fight no fun. Put some thought into your moves and don't always counter with a sonido. It is not against the rules and you will not auto lose for it but it will frustrate your opponent and perhaps end the fight in a stand still. Come up with defenses and defense/attack combos. If you just have to sonido away as a last resort fine but don't make it a habit. If your fight comes down to being judge a judge would look at this and pick the more creative person to be the victor unless they had gmed. Also make sure when you make your moves you explain your moves. People are not mind readers. Details are needed. People are not mind readers so if you activate an ability to have to describe it especially if it is complex. Also moves that are guided which means a simple dodge or sonido will not work needs to be explained. You have to say if it is guided or the opponent will assume it is not.
3. No Auto Hits. Make Powerful Moves and Speed Blitzing Realistic! Do not use Mach Speeds!Do not try to force a hit on your opponent to make it sound like you automatically hit them this is gm. A person must be allowed to try to counter and react. Doing this will frustrate the opponent. If you are using your destructive capabilities to purposely overpower your opponent to make the attack hit no matter what this is wrong. Even if you are a master of ceros or sp control. Remember the collision of 2 powerful energy attacks normally equal an explosion. You can use your powers to overwhelm your opponent and possibly get them to mess up through strategic maneuvers. Same with speed blitzing. If you master in speed you should not force your attacks to land because you are fast. In fact you should try to overwhelm them with a series of fast attacks in hopes that one attack will land due to them getting overwhelmed and messing up failing to counter or dodge effectively.I am not saying you can not have powerful moves or speed blitz by all means do so but don't force your attacks to land. Use your ability to corner your opponent and try to make them mess up sometimes thats what fv comes down too. If you are in 1st release and your opponent is in base yes you can overpower or speed blitz them to the point they either have to release or die. However if they provide a valid counter which is very hard then it is possible to fight a 1st release in base form. But again be realistic with this.Note: keep your distance if you are non-speed based this will allow for a better reaction time. If you can not use mach speeds properly without enhancers you can still counter with a specialized defence or if you can figure out how to slow the attack down but you will need distance to do so.
This being said her is some info that Bacon work hard at to try to explain stuff just a little better.
Concerning methods of strengthening one's self
When I think of making myself momentarily faster or bracing myself for an attack, I think about spirit energy. Anything bolstered by spirit energy automatically increases it durability and possibly size. When uruyu uses his Hirenkyuaku, he can move faster by channeling spirit energy into his feet. So why can't bleach freeversers try something like this? We may be equal in speed(Theoretically),but we can implement bleach logic to use our traits to our advantage.
Soul reapers can increase their slashes attacks by channeling Kido and wrapping around their zanpaktou like Ichigo.
Arrancar can bolster their heirro in one spot to defend against another energy based strike while swatting it away.
Or you can try something ridiculous such as creating a jet steam that propels you using a fart. >.>
Final summation
The point is that Bleach freeverse is not about making cero that freeze things,but rather it's about how you make them. It's not about moving 16 times faster than a jet,but rather how you move faster enough to throw your opponent off guard. It's about making baseless inferences using the world of bleach as a base. Last, it's about having fun people; what do you get out of making your opponent who writes an essay; just to simply move out of the way? What do you get by making an attack that ignores spirit energy? What do you get by declaring yourself the winner in an overly competitive spirit? You get flaming,whining, and bolster the notion that Bleach freeverse is just one giant headache.
4. Regeneration: Make this realistic as well. Do not regenerate in base form and if you regenerate in release make sure you give up sp to do so and during the regeneration process you should not be making attacks. Make sure that you do this. Also regenerating the brain is impossible.
5. No Time Manipulation: This is not just controlling time itself but it also means to launch an attack before your opponent launches theirs which will make the opponent have to go back in time to counter it. It also means adding stuff to a move you made a few turns ago.6. No controlling your opponent: Do not try to say your opponent has to do something. Do not control their actions in any way at all.7. No Immortality or Invulnerability: You can not be invincible. You must have at least one way to die.8. No teleportation: Sonido is not a teleport it is just moving extremely fast9. No dimension Escaping: Do not use a portal or Gargantua to escape moves this is gming and unfair to someone who has worked really hard on a move.10. Specialized Energy Moves: These are moves that can be done if you have advanced sp or energy control as an ability. They in away are kinda like kido or cero but not called that and are only available to ppl with Energy as their ability. So remeber that when making your character.
Examples of gming:
- Spoiler:
- 1. Controlling the Opponent:
Jada: *I begin to charge a cero in my free hand. I quickly dash toward my opponent with my cero charging. Within about mid range I use my sonido to sonido out of sight leaving an afterimage behind in my place with my advanced speed. This is to attempt to make it seem as if I have not moved. I then appear behind my opponent with my cero charged while the afterimage in front of him fades into nothing. I thrust my arm that has the cero forward toward my opponents head. I release the cero at a point blank range attempting to have it hit him directly which will cause fatal burns all over his body on contact. I dash back into the distance and wait for my opponent to make his move*
Joe: *As my opponent comes at me I hold out my hand.* Telekinesis. *my opponent stops dead in her tracks unable to move. I then focus on my sp and my telekinesis and lift my opponent in the air with my mind I then send her far away from me into a tree. This stops her from even getting close to me to fire the cero. If she fires the cero still I will use my telekinesis to send the cero back at her*
In this scenario Joe's move is 100 percent gm. You can not control your opponents actions or moves. He countered with telekinesis which is gming.
2. Auto-Hit:
Jada: *I begin to charge a cero in my free hand. I quickly dash toward my opponent with my cero charging. Within about mid range I use my sonido to sonido out of sight leaving an afterimage behind in my place with my advanced speed. This is to attempt to make it seem as if I have not moved. I then appear behind my opponent with my cero charged while the afterimage in front of him fades into nothing. I thrust my arm that has the cero forward toward my opponents head. I release the cero at a point blank range attempting to have it hit him directly which will cause fatal burns all over his body on contact. I dash back into the distance and wait for my opponent to make his move*
Joe: *I sense your sp as you come toward me. When you sonido and leave an afterimage I still sense a higher sp coming toward me appearing behind me. I turn around seeing you thrust your arm toward me. I duck low to the ground as the cero flies pass my head. When I do so I grab your leg with my hand while surrounding it with a cero. I fire the cero from my hand causing it to blow your leg off*
Joe made an auto hit. He did not attempt to hit his opponent and never gave her a chance to react to the cero on her leg. He simply grabbed it and never attempted.
3. Time Manipulation:
Jada: *I begin to charge a cero in my free hand. I quickly dash toward my opponent with my cero charging. Within about mid range I use my sonido to sonido out of sight leaving an afterimage behind in my place with my advanced speed. This is to attempt to make it seem as if I have not moved. I then appear behind my opponent with my cero charged while the afterimage in front of him fades into nothing. I thrust my arm that has the cero forward toward my opponents head. I release the cero at a point blank range attempting to have it hit him directly which will cause fatal burns all over his body on contact. I dash back into the distance and wait for my opponent to make his move*
Joe: *when you charge your cero I sonido out of sight and appear behind you firing a cero toward your head. When you appear behind me to fire your cero I am already behind you with my blade plunging toward your back trying to stab you.*
Now Jada has to go back in time to counter the cero aimed for her and then has to counter the stab before she can even launch her attacks. This is called time manipulation. It's when someone fires a move or makes an attack before someone releases theirs. This is major gming. Also stopping time and traveling through time in a literal sense is gming as well.
4. Teleportation:
Jada: *I focus and place my hand on the ground releasing sp into the ground that spreads out across a wide range. A silver circle forms beneath you as the edges of the circle rise up into the air which will eventually connect at the top forming a dome. I attempt to trap you within this cero dome. The edges of the dome are exceptionally hot due to being infused with my super heated sp. If you make contact it can cause severe burns to your body burning your flesh to the bone. I sonido back into the distance and begin to charge my black cero of death which will explode on contact with basically anything causing a massive widespread explosion. I fire the cero in hopes that you are inside the dome. The cero will hit the dome causing it to explode. In the chance that you are inside the explosion will threaten to engulf you and kill you.*
Joe: *when I get trapped inside the cero dome I teleport out. This allows me to not touch the walls and not get hit by the explosion*
A sonido is not a teleport. If you tried to escape the dome in this method you would hit the walls. You can not just teleport out of an attack. Plus this attack had plenty of prep time so there are several other methods for escape even if you do get trapped.
5. Different Dimensions:
Jada: *I focus and place my hand on the ground releasing sp into the ground that spreads out across a wide range. A silver circle forms beneath you as the edges of the circle rise up into the air which will eventually connect at the top forming a dome. I attempt to trap you within this cero dome. The edges of the dome are exceptionally hot due to being infused with my super heated sp. If you make contact it can cause severe burns to your body burning your flesh to the bone. I sonido back into the distance and begin to charge my black cero of death which will explode on contact with basically anything causing a massive widespread explosion. I fire the cero in hopes that you are inside the dome. The cero will hit the dome causing it to explode. In the chance that you are inside the explosion will threaten to engulf you and kill you.*
Joe: *When I get trapped in the dome I place a caja negacion in my hollow hole sending myself to a different dimension. Once the dome explodes and the move is over I escape the dimension unharmed.*
So some one works really hard on a complex move and you just escape into another dimension which is gming. Do not do this.
6. Immortality:
Jada: *I focus and place my hand on the ground releasing sp into the ground that spreads out across a wide range. A silver circle forms beneath you as the edges of the circle rise up into the air which will eventually connect at the top forming a dome. I attempt to trap you within this cero dome. The edges of the dome are exceptionally hot due to being infused with my super heated sp. If you make contact it can cause severe burns to your body burning your flesh to the bone. I sonido back into the distance and begin to charge my black cero of death which will explode on contact with basically anything causing a massive widespread explosion. I fire the cero in hopes that you are inside the dome. The cero will hit the dome causing it to explode. In the chance that you are inside the explosion will threaten to engulf you and kill you.*
Joe: *I get hit by the attacks and explode but focus on regeneration the moment I explode to keep myself from dying. I regenerate my entire body including my brain and remain unharmed and still full of sp.*
Yes I have seen this. I have done something of the sort before not quite as bad. Also I have seen ppl come back to life in fights or have unlimited release forms.
7. Invulnerability:
Jada: *I focus and place my hand on the ground releasing sp into the ground that spreads out across a wide range. A silver circle forms beneath you as the edges of the circle rise up into the air which will eventually connect at the top forming a dome. I attempt to trap you within this cero dome. The edges of the dome are exceptionally hot due to being infused with my super heated sp. If you make contact it can cause severe burns to your body burning your flesh to the bone. I sonido back into the distance and begin to charge my black cero of death which will explode on contact with basically anything causing a massive widespread explosion. I fire the cero in hopes that you are inside the dome. The cero will hit the dome causing it to explode. In the chance that you are inside the explosion will threaten to engulf you and kill you.*
Joe: *I get hit and as the dust settles you see me standing their unaffected and completely unharmed.* You see explosions don't effect me at all
Spirit Energy
- Spoiler:
- The way spirit energy is used in BFV varies from person to person. Spirit energy furthers the durability of mass such as solids or liquids. You may be able to expand the size of a small batch of liquid,produce things such as metal, or even manipulate your energy into solid objects.
Sonido, Shunpo or Hirenkyaku
Running out of spirit energy?
- Spoiler:
- These techniques are difficult to regulate because they are incorrectly treated like teleportation. However, knowing what they are can help people learn to use them better. What these techniques do is channel spirit energy into the user's feet in order to thrust themselves to achieve an unparalleled burst of speed. This technique doesn't make the user run faster, meaning that they can only go in one direction until they meet their destination.
- Spoiler:
- This detestable subject is decided by the established judges. Should you feel that your opponent failed to counter appropriately, then you request a judge's insight. Just remember that a judge's decision is only final when both participants agree that he or she is needed.
Running out of spirit energy?
- Spoiler:
- There is as of now, no set standard for how much spirit energy one may possess. When you fight, it is based on your own judgment to make a decision on how much energy you have.For instance, you would have a lot of energy if you just use one cero. However, if you decide to unleash 100 cero(lol wut), then you will logically have used up all your energy. Thus you would need to release.
A judge will have the final say on such things.
What do I have at the start, who is stronger?
- Spoiler:
- There is no system of progressive advancement in Bleach Freeverse. Since fights are far too long, everyone is granted all the states used in bleach; Soul reapers have Vaizard masks and Vasto Lorde have their 2 resurrections.Thus, everyone is generally as strong as the other under normal circumstances.
- Base form is equal to Base form
- Shikai is equal to Resurrection 1
- Vaizard + Bonkai is Equal to Resurrection 2
- Same cero types are equal(Cero,gran rey, oscuras)
- Kido is equal to cero
- Kido is equal to kido
- Base form is equal to Base form
The Restricted
- Spoiler:
- Before we can address what you can do, we must inform you of what you can't do.You may not instant hit your opponent, manipulate time, create or escape to new dimensions, and create energy that is superior to spirit energy. Last you may not have a fourth state of being such as Ichigo's hollow form or a third resurrection form.
Instant hit: This is defined as stating that your attack already hit your opponent.Time manipulation:This is the act of going back in time to stop an adversary from using their attack or attacking before they attacked.Energy: No energy may bypass, overpower, or become immune to spirit energy.
Noteable techniques that are forbidden- Respira
- Time Dilation
- Hypnosis of any type
- Shooting an unreasonable amount of fully power ceros
- More than one layer of hierro(Iron skin)
- No regenerating vital organs
- No infectious diseases or invisible attacks
- Double shunpo,sonnido( This is not god modding,but it not allowed)
- Reversing time
- Jikanteishi- Forbidden, Halts time completely
- Kukanten'i- Warps you to place to place with the kido above. Can transport other Kido.
- Respira
Conclusion
This is BFV in its simplest form. Bleach Freeverse is a work in progress that is constantly changing. Essentially, just have fun. Remember that these fights are custom made short stories that pit your imagination against another person's. The successful Bleach Freeverser is the one who has fun. ^^